This is the default orientation. It is not mandatory but makes life easier.
Key concepts to grasp: Sledgehammer and workbench
Mastering the 'Sledgehammer' greatly simplifies solving the cube.
This section and its subsessions show more details about the Sledgehammer
The 'jolly move' is the technique used here to solve the Rubik's Cube.
Placing a cubie means moving it directly to its final position. The 'Jolly move' takes a different approach by bringing both the cubie you want to place and the cubie currently in that position to the 'workbench' first.
Once the two cubies are on the 'workbench', they are swapped."
Finally, the cubie you want to place reaches its correct position.
Overview a more detailed tutorial of the 'Workbench' approach (formerly called 'Y')
In the example below, the cubie to be placed is the 'edge' RG (already inside the 'Workbench'), and its destination is the edge reb (right-equator-back), which is currently occupied by a cubie without colours.
After the step 1 both the cubies are inside the 'Workbench'
The step 2 swaps the cubies
The step 3 brings the cubie RG to its final destination
1) |
Brings the slot at position reb onto the workbench at position refThat move demonstrates why it's always better to have cubies we don't care about (those inside the workbench). |
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2) |
Brings the edge RG onto the position: ref .The cube at position ref (at the beginning of this move) goes somewhere on the cube, but we do not care about it. |
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3) |
Cancels the first rotation also bringing RG onto its final positionThis set of moves has the characteristic of not interfering with any of the cubies outside the workbench, making it effective for solving configurations (even from other methods) that would otherwise be difficult to solve. |
Believe it or not, this is all you need to solve the Rubik's cube.
That's why mastering the Sledgehammer is the key.
The technique of using preparatory moves before applying an algorithm (the "setup move") is well established, and this set of moves has already been defined by others ("setup move" "Sledgehammer" "undo move") What this approach brings is a clear and consistent method that always follows the same path to solve the cube.
Although the example is limited to simple cases, the technique works in the same way for all possible scenarios. The method is so simple and mechanical that a configurable solver has been developed, capable of explaining every single step, which can also be used as a tutorial.
The solver is the best way to practice all configurations possible.
With the 'Jolly move', you can easily achieve the configuration below.
Leaving the slots for the cubies rdf and ref unsorted simplifies the solving process.
Repeating the 'Sledgehammer' (U F' U' F) Places the cubies muf , ruf and ref
This section shows more details about the Sledgehammer
This page shows what the arrows Arrows are.
Sometime, all the edges are sorted excepted for the cubies RY and YB being swapped This is a key point in the solving process because makes many fail until they realize...
The swap occours because OY and YG are misplaced. That's 'The trap'!
There are several ways to escape the trap:
This is the last step. It starts from the following configuration, switches the 'Workbench' from the 'original' to the 'new Workbench' and adopts only this 'Sledgehammer' (R F' R' F) or its reverse (F' R F R')
All it does is bounce cubies between level 1 and level 3.
Watch this video: 'changing perspective'
cubeiteasy.com
The semplified yet still complete tutorial.
Look at this 2 menus to access a compehensive set of examples and videos
If you like puzzles try this: The game of 100
Last update: Sunday 15th September 2024.